Hey @Eladd!! I recommend you to go and check the official armory3d manual site: https://armory3d.org/manual/#/ or watch armory3d tutorials on youtube there are a lot of them. I also have a youtube channel with absolute beginner tutorials:
@Eladd Take a look at the last point of this FAQ post titled “Where can I go to learn more”. That gives a good overview of some of the best places to find tutorials and to learn Armory in general.
I know i will have many questions so will just continue asking here.
Have two things i am trying to work out.
1st issue
Trying to get moving mechanic sorted for old labyrinth style game. Have base platform down. Have ball and can tilt the platform using rotation nodes but how do limit the movement? Stop at say 15 degrees?
Currently have onkeypress>rotate object>vector 0.025
Tried add split vertex with a rotation degree node I found. Nothing within that node makes it work (theirs a drop down menu with bunch of options I tried but all didn
t work). It causes the platform to simply drop away. Only applied it to the left rotation…could press all other directions fine then as soon as left press…it drops.
Tried a node that stops rotation but it then locks the platform at that angle it stopped at.
Suggestions?
2nd issue.
Trying to get an object to follow a predetermined path that is controlled by player but able to change lanes similar to an endless runner. Im wanting there to be a countdown then player object to move forward at its predetermined speed then you dodge objects etc. Just cant seem to get it working.
I do know I occasionally forget to apply a Trait to an object. That stops it from working.
So after looking through videos @Monte_Drebenstedt Youtube channel. The following tutorial was exactly what I was looking for.
How the rotation is stopped is completely different to what I was expecting. Ironically, I cant get this to work for me.
My simple controller method worked everytime. I just didn’t know how to stop it rotating. I guess I’ll keep playing around. There has got to be a simpler way?
Before you rotate the object, check that the rotation is not already greater than or less than a certain value ( however much you want to allow rotating it ) and if it is already past a certain point, then just don’t rotate it.