I’ve got a WIP character controller character controller that I wanted to share, it might need some work/cleanup, but it is the best thing that I have been able to produce so far that can walk up and down hills without speeding up, slowing down or jittering along the floor. It also lets you set a maximum slope that the player can walk up ( but it needs a little bit of work ). It probably needs Armory 0.6 to work right.
Sweet! Once it’s ready we could bundle this into Armory, provided you would be ok with that. Those old rusty ones that are bundled now should have been replaced long time ago…
Awesome! That’s just what I wanted to do. I’ll let you know when I have it ready.
Yay, excited! Can’t wait to finally configure characters in Blender using
@zicklag Amazing work! thanks for sharing this, I will borrow the portion of code that sticks player to ground to use it in my game, thank god I don’t have to reinvent the wheel to do this
Awesome! I couldn’t belive that I couldn’t find any great Bullet examples when I tried to implement the controller ( I really only searched the Bullet forums, but still ). I had tried a whole bunch of different strategies before it seemed like this one worked. There are so many strange problems you run into when trying to do a basic character controller ( you should have seen when his head would stick to the ceiling when he jumped into it ).
I’m so glad that my example is helping somebody else out!