About soft particles

Hello everyone. I started using Armory 3D these days and enjoyed it very much. I have a doubt about how to make soft particles. Blender 2.79 has an option called Depth Transparency, absent (or hidden) in the 3.x versions of Blender.

Something like that.

Could someone help me?


It might be possible in Armory using the depth buffer as a shader uniform. If you are still interested in this, let me know, I’ll try to create an example for it.

This feature was introduced here: