Hi, i made and animated two models (the player and an enemy) and i woukld like to program the player controller and the enemy behaviour, but when i press play (without any code) the file with the enemy works fine (it plays the action i want) but the file with the player crashes i don’t understand why, i also tried to delete the armature and it runs, but even if i star with a new armature and rig the model from start, it doesn’t work.
This is what the console tells:
Read prefs: C:\Users\Asus-ROG\AppData\Roaming\Blender Foundation\Blender\2.93\config\userpref.blend
Running Armory SDK from C:\Users\Asus-ROG\Desktop\Armory\armsdk/
Proxy objects synchronized
Read blend: C:\Users\Asus-ROG\Desktop\gioco fastus\file blend\fastus\fastusLOWPOLY 2.93.blend
WARN (bke.anim_sys): C:\Users\blender\git\blender-v293\blender.git\source\blender\blenkernel\intern\anim_sys.c:3132 BKE_animsys_eval_driver: invalid driver - pose.bones[“BASE_spina 2”].constraints[“IK copy”].influence[0]
Armory v2022.4 ($Id: dfdf68b8f477b8e62d033e9dd3edba7e6c8f331a $)
Saved: ‘C:\Users\Asus-ROG\Desktop\gioco fastus\file blend\fastus\build_fastusLOWPOLY 2.93\compiled\Assets\envmaps\env_World.jpg’
Time: 00:00.26 (Saving: 00:00.01)
Exporting Scene
Scene exported in 0.867s
Finished in 6.418s
Initializing a new default audio device.
Armory v2022.4 ($Id: dfdf68b8f477b8e62d033e9dd3edba7e6c8f331a $)
Blender: 2.93.8, Target: krom, GAPI: direct3d11
Saved: ‘C:\Users\Asus-ROG\Desktop\gioco fastus\file blend\fastus\build_fastusLOWPOLY 2.93\compiled\Assets\envmaps\env_World.jpg’
Time: 00:00.19 (Saving: 00:00.01)
Exporting Scene
Exporting armature action CORSA.001
Exporting armature action STANDING
Exporting armature action SCHIVATA DX
Exporting object action CORSA
Exporting mesh Cube.003
Scene exported in 0.837s
Exported modules: audio
Shader flags: _Irr _Rad _Deferred _ShadowMap _CSM _SinglePoint _Brdf _SMAA _SSAO _Emission
Compositor flags: _CToneFilmic
Khafile flags: arm_deferred arm_csm rp_hdr rp_renderer=Deferred rp_shadowmap rp_shadowmap_cascade=1024 rp_shadowmap_cube=512 rp_background=World rp_render_to_texture rp_compositornodes rp_antialiasing=SMAA rp_supersampling=1 rp_ssgi=SSAO
Using project from C:\Users\Asus-ROG\Desktop\gioco fastus\file blend\fastus
Running: C:\Users\Asus-ROG\Desktop\Armory\armsdk/nodejs/node.exe C:\Users\Asus-ROG\Desktop\Armory\armsdk/Kha/make krom -g direct3d11 --shaderversion 330 --parallelAssetConversion 4 --to build_fastusLOWPOLY 2.93/debug
Using Kha (fatal: n, fatal: not a git repository: C:/Users/Asus-ROG/Desktop/Armory/armsdk/Kha/…/.git/modules/Kha) from C:\Users\Asus-ROG\Desktop\Armory\armsdk\Kha
Creating Kha project.
Exporting asset 1 of 39 (Scene.arm).
Exporting asset 2 of 39 (env_World.jpg).
Exporting asset 3 of 39 (env_World_001.jpg).
Exporting asset 4 of 39 (env_World_001_irradiance.arm).
Exporting asset 5 of 39 (env_World_001_radiance.jpg).
Exporting asset 6 of 39 (env_World_001_radiance_0.jpg).
Exporting asset 7 of 39 (env_World_001_radiance_1.jpg).
Exporting asset 8 of 39 (env_World_001_radiance_2.jpg).
Exporting asset 9 of 39 (env_World_001_radiance_3.jpg).
Exporting asset 10 of 39 (env_World_001_radiance_4.jpg).
Exporting asset 11 of 39 (env_World_001_radiance_5.jpg).
Exporting asset 12 of 39 (env_World_001_radiance_6.jpg).
Exporting asset 13 of 39 (env_World_001_radiance_7.jpg).
Exporting asset 14 of 39 (env_World_001_radiance_8.jpg).
Exporting asset 15 of 39 (env_World_001_radiance_9.jpg).
Exporting asset 16 of 39 (env_World_irradiance.arm).
Exporting asset 17 of 39 (env_World_radiance.jpg).
Exporting asset 18 of 39 (env_World_radiance_0.jpg).
Exporting asset 19 of 39 (env_World_radiance_1.jpg).
Exporting asset 20 of 39 (env_World_radiance_2.jpg).
Exporting asset 21 of 39 (env_World_radiance_3.jpg).
Exporting asset 22 of 39 (env_World_radiance_4.jpg).
Exporting asset 23 of 39 (env_World_radiance_5.jpg).
Exporting asset 24 of 39 (env_World_radiance_6.jpg).
Exporting asset 25 of 39 (env_World_radiance_7.jpg).
Exporting asset 26 of 39 (env_World_radiance_8.jpg).
Exporting asset 27 of 39 (env_World_radiance_9.jpg).
Exporting asset 28 of 39 (action_Armature.001_armorypose.arm).
Exporting asset 29 of 39 (action_Armature_armorypose.arm).
Exporting asset 30 of 39 (action_Armature_ATTACCO FULMINI.arm).
Exporting asset 31 of 39 (action_Armature_ATTACK 2.arm).
Exporting asset 32 of 39 (action_Armature_ATTACK 3.arm).
Exporting asset 33 of 39 (action_Armature_CORSA.001.arm).
Exporting asset 34 of 39 (action_Armature_SCHIVATA DX.arm).
Exporting asset 35 of 39 (action_Armature_STANDING.arm).
Exporting asset 36 of 39 (action_BASE_spina 3_ArmatureAction.arm).
Exporting asset 37 of 39 (action_BASE_spina 3_armorypose.arm).
Exporting asset 38 of 39 (action_CORSA.arm).
Exporting asset 39 of 39 (mesh_Cube.003.arm).
Exporting asset 1 of 9 (fastus_001_armskin_data.arm).
Exporting asset 2 of 9 (fastus_001_data.arm).
Exporting asset 3 of 9 (Material_001_armskin_data.arm).
Exporting asset 4 of 9 (Material_001_data.arm).
Exporting asset 5 of 9 (nerocappuccio_001_armskin_data.arm).
Exporting asset 6 of 9 (nerocappuccio_001_data.arm).
Exporting asset 7 of 9 (shader_datas.arm).
Exporting asset 8 of 9 (World_World.001_data.arm).
Exporting asset 9 of 9 (World_World_data.arm).
Exporting asset 1 of 1 (brdf.png).
Exporting asset 1 of 1 (smaa_area.png).
Exporting asset 1 of 1 (smaa_search.png).
Exporting asset 1 of 1 (fastus.png).
Exporting asset 1 of 1 (fastuspost.png).
Exporting asset 1 of 1 (nero cappuccio .png).
Exporting asset 1 of 1 (Cube.003_morph_nor.png).
Exporting asset 1 of 1 (Cube.003_morph_pos.png).
Compiling shader 1 of 32 (blur_edge_pass.frag.glsl).
Compiling shader 2 of 32 (compositor_pass.frag.glsl).
Compiling shader 3 of 32 (compositor_pass.vert.glsl).
Compiling shader 4 of 32 (deferred_light.frag.glsl).
Compiling shader 5 of 32 (fastus_001_armskin_mesh.frag.glsl).
Compiling shader 6 of 32 (fastus_001_armskin_mesh.vert.glsl).
Compiling shader 7 of 32 (fastus_001_mesh.frag.glsl).
Compiling shader 8 of 32 (fastus_001_mesh.vert.glsl).
Compiling shader 9 of 32 (Material_001_armskin_mesh.frag.glsl).
Compiling shader 10 of 32 (Material_001_armskin_mesh.vert.glsl).
Compiling shader 11 of 32 (Material_001_armskin_shadowmap.frag.glsl).
Compiling shader 12 of 32 (Material_001_armskin_shadowmap.vert.glsl).
Compiling shader 13 of 32 (Material_001_mesh.frag.glsl).
Compiling shader 14 of 32 (Material_001_mesh.vert.glsl).
Compiling shader 15 of 32 (Material_001_shadowmap.frag.glsl).
Compiling shader 16 of 32 (Material_001_shadowmap.vert.glsl).
Compiling shader 17 of 32 (nerocappuccio_001_armskin_mesh.frag.glsl).
Compiling shader 18 of 32 (nerocappuccio_001_mesh.frag.glsl).
Compiling shader 19 of 32 (pass.vert.glsl).
Compiling shader 20 of 32 (pass_copy.frag.glsl).
Compiling shader 21 of 32 (pass_viewray.vert.glsl).
Compiling shader 22 of 32 (smaa_blend_weight.frag.glsl).
Compiling shader 23 of 32 (smaa_blend_weight.vert.glsl).
Compiling shader 24 of 32 (smaa_edge_detect.frag.glsl).
Compiling shader 25 of 32 (smaa_edge_detect.vert.glsl).
Compiling shader 26 of 32 (smaa_neighborhood_blend.frag.glsl).
Compiling shader 27 of 32 (smaa_neighborhood_blend.vert.glsl).
Compiling shader 28 of 32 (ssao_pass.frag.glsl).
Compiling shader 29 of 32 (World_World.001.frag.glsl).
Compiling shader 30 of 32 (World_World.001.vert.glsl).
Compiling shader 31 of 32 (World_World.frag.glsl).
Compiling shader 32 of 32 (World_World.vert.glsl).
Compiling shader 1 of 8 (painter-colored.frag.glsl).
Compiling shader 2 of 8 (painter-colored.vert.glsl).
Compiling shader 3 of 8 (painter-image.frag.glsl).
Compiling shader 4 of 8 (painter-image.vert.glsl).
Compiling shader 5 of 8 (painter-text.frag.glsl).
Compiling shader 6 of 8 (painter-text.vert.glsl).
Compiling shader 7 of 8 (painter-video.frag.glsl).
Compiling shader 8 of 8 (painter-video.vert.glsl).
Done.
Finished in 2.619s
Running: C:\Users\Asus-ROG\Desktop\Armory\armsdk/Krom/Krom.exe C:\Users\Asus-ROG\Desktop\gioco fastus\file blend\fastus\build_fastusLOWPOLY 2.93/debug/krom C:\Users\Asus-ROG\Desktop\gioco fastus\file blend\fastus\build_fastusLOWPOLY 2.93/debug/krom-resources --consolepid 12488
Initializing a new default audio device.
Armory v2022.4 ($Id: dfdf68b8f477b8e62d033e9dd3edba7e6c8f331a $)
Blender: 2.93.8, Target: krom, GAPI: direct3d11
Saved: ‘C:\Users\Asus-ROG\Desktop\gioco fastus\file blend\fastus\build_fastusLOWPOLY 2.93\compiled\Assets\envmaps\env_World.jpg’
Time: 00:00.20 (Saving: 00:00.01)
Exporting Scene
Exporting armature action CORSA.001
Exporting armature action STANDING
Exporting armature action SCHIVATA DX
Exporting object action CORSA
Exporting mesh Cube.003
Scene exported in 0.851s
Exported modules: audio
Shader flags: _Irr _Rad _Deferred _ShadowMap _CSM _SinglePoint _Brdf _SMAA _SSAO _Emission
Compositor flags: _CToneFilmic
Khafile flags: arm_deferred arm_csm rp_hdr rp_renderer=Deferred rp_shadowmap rp_shadowmap_cascade=1024 rp_shadowmap_cube=512 rp_background=World rp_render_to_texture rp_compositornodes rp_antialiasing=SMAA rp_supersampling=1 rp_ssgi=SSAO
Using project from C:\Users\Asus-ROG\Desktop\gioco fastus\file blend\fastus
Running: C:\Users\Asus-ROG\Desktop\Armory\armsdk/nodejs/node.exe C:\Users\Asus-ROG\Desktop\Armory\armsdk/Kha/make krom -g direct3d11 --shaderversion 330 --parallelAssetConversion 4 --to build_fastusLOWPOLY 2.93/debug
Using Kha (fatal: n, fatal: not a git repository: C:/Users/Asus-ROG/Desktop/Armory/armsdk/Kha/…/.git/modules/Kha) from C:\Users\Asus-ROG\Desktop\Armory\armsdk\Kha
Creating Kha project.
Exporting asset 1 of 39 (Scene.arm).
Exporting asset 2 of 39 (env_World.jpg).
Exporting asset 3 of 39 (env_World_001.jpg).
Exporting asset 4 of 39 (env_World_001_irradiance.arm).
Exporting asset 5 of 39 (env_World_001_radiance.jpg).
Exporting asset 6 of 39 (env_World_001_radiance_0.jpg).
Exporting asset 7 of 39 (env_World_001_radiance_1.jpg).
Exporting asset 8 of 39 (env_World_001_radiance_2.jpg).
Exporting asset 9 of 39 (env_World_001_radiance_3.jpg).
Exporting asset 10 of 39 (env_World_001_radiance_4.jpg).
Exporting asset 11 of 39 (env_World_001_radiance_5.jpg).
Exporting asset 12 of 39 (env_World_001_radiance_6.jpg).
Exporting asset 13 of 39 (env_World_001_radiance_7.jpg).
Exporting asset 14 of 39 (env_World_001_radiance_8.jpg).
Exporting asset 15 of 39 (env_World_001_radiance_9.jpg).
Exporting asset 16 of 39 (env_World_irradiance.arm).
Exporting asset 17 of 39 (env_World_radiance.jpg).
Exporting asset 18 of 39 (env_World_radiance_0.jpg).
Exporting asset 19 of 39 (env_World_radiance_1.jpg).
Exporting asset 20 of 39 (env_World_radiance_2.jpg).
Exporting asset 21 of 39 (env_World_radiance_3.jpg).
Exporting asset 22 of 39 (env_World_radiance_4.jpg).
Exporting asset 23 of 39 (env_World_radiance_5.jpg).
Exporting asset 24 of 39 (env_World_radiance_6.jpg).
Exporting asset 25 of 39 (env_World_radiance_7.jpg).
Exporting asset 26 of 39 (env_World_radiance_8.jpg).
Exporting asset 27 of 39 (env_World_radiance_9.jpg).
Exporting asset 28 of 39 (action_Armature.001_armorypose.arm).
Exporting asset 29 of 39 (action_Armature_armorypose.arm).
Exporting asset 30 of 39 (action_Armature_ATTACCO FULMINI.arm).
Exporting asset 31 of 39 (action_Armature_ATTACK 2.arm).
Exporting asset 32 of 39 (action_Armature_ATTACK 3.arm).
Exporting asset 33 of 39 (action_Armature_CORSA.001.arm).
Exporting asset 34 of 39 (action_Armature_SCHIVATA DX.arm).
Exporting asset 35 of 39 (action_Armature_STANDING.arm).
Exporting asset 36 of 39 (action_BASE_spina 3_ArmatureAction.arm).
Exporting asset 37 of 39 (action_BASE_spina 3_armorypose.arm).
Exporting asset 38 of 39 (action_CORSA.arm).
Exporting asset 39 of 39 (mesh_Cube.003.arm).
Exporting asset 1 of 9 (fastus_001_armskin_data.arm).
Exporting asset 2 of 9 (fastus_001_data.arm).
Exporting asset 3 of 9 (Material_001_armskin_data.arm).
Exporting asset 4 of 9 (Material_001_data.arm).
Exporting asset 5 of 9 (nerocappuccio_001_armskin_data.arm).
Exporting asset 6 of 9 (nerocappuccio_001_data.arm).
Exporting asset 7 of 9 (shader_datas.arm).
Exporting asset 8 of 9 (World_World.001_data.arm).
Exporting asset 9 of 9 (World_World_data.arm).
Exporting asset 1 of 1 (brdf.png).
Exporting asset 1 of 1 (smaa_area.png).
Exporting asset 1 of 1 (smaa_search.png).
Exporting asset 1 of 1 (fastus.png).
Exporting asset 1 of 1 (fastuspost.png).
Exporting asset 1 of 1 (nero cappuccio .png).
Exporting asset 1 of 1 (Cube.003_morph_nor.png).
Exporting asset 1 of 1 (Cube.003_morph_pos.png).
Compiling shader 1 of 32 (blur_edge_pass.frag.glsl).
Compiling shader 2 of 32 (compositor_pass.frag.glsl).
Compiling shader 3 of 32 (compositor_pass.vert.glsl).
Compiling shader 4 of 32 (deferred_light.frag.glsl).
Compiling shader 5 of 32 (fastus_001_armskin_mesh.frag.glsl).
Compiling shader 6 of 32 (fastus_001_armskin_mesh.vert.glsl).
Compiling shader 7 of 32 (fastus_001_mesh.frag.glsl).
Compiling shader 8 of 32 (fastus_001_mesh.vert.glsl).
Compiling shader 9 of 32 (Material_001_armskin_mesh.frag.glsl).
Compiling shader 10 of 32 (Material_001_armskin_mesh.vert.glsl).
Compiling shader 11 of 32 (Material_001_armskin_shadowmap.frag.glsl).
Compiling shader 12 of 32 (Material_001_armskin_shadowmap.vert.glsl).
Compiling shader 13 of 32 (Material_001_mesh.frag.glsl).
Compiling shader 14 of 32 (Material_001_mesh.vert.glsl).
Compiling shader 15 of 32 (Material_001_shadowmap.frag.glsl).
Compiling shader 16 of 32 (Material_001_shadowmap.vert.glsl).
Compiling shader 17 of 32 (nerocappuccio_001_armskin_mesh.frag.glsl).
Compiling shader 18 of 32 (nerocappuccio_001_mesh.frag.glsl).
Compiling shader 19 of 32 (pass.vert.glsl).
Compiling shader 20 of 32 (pass_copy.frag.glsl).
Compiling shader 21 of 32 (pass_viewray.vert.glsl).
Compiling shader 22 of 32 (smaa_blend_weight.frag.glsl).
Compiling shader 23 of 32 (smaa_blend_weight.vert.glsl).
Compiling shader 24 of 32 (smaa_edge_detect.frag.glsl).
Compiling shader 25 of 32 (smaa_edge_detect.vert.glsl).
Compiling shader 26 of 32 (smaa_neighborhood_blend.frag.glsl).
Compiling shader 27 of 32 (smaa_neighborhood_blend.vert.glsl).
Compiling shader 28 of 32 (ssao_pass.frag.glsl).
Compiling shader 29 of 32 (World_World.001.frag.glsl).
Compiling shader 30 of 32 (World_World.001.vert.glsl).
Compiling shader 31 of 32 (World_World.frag.glsl).
Compiling shader 32 of 32 (World_World.vert.glsl).
Compiling shader 1 of 8 (painter-colored.frag.glsl).
Compiling shader 2 of 8 (painter-colored.vert.glsl).
Compiling shader 3 of 8 (painter-image.frag.glsl).
Compiling shader 4 of 8 (painter-image.vert.glsl).
Compiling shader 5 of 8 (painter-text.frag.glsl).
Compiling shader 6 of 8 (painter-text.vert.glsl).
Compiling shader 7 of 8 (painter-video.frag.glsl).
Compiling shader 8 of 8 (painter-video.vert.glsl).
Done.
Finished in 2.612s
Running: C:\Users\Asus-ROG\Desktop\Armory\armsdk/Krom/Krom.exe C:\Users\Asus-ROG\Desktop\gioco fastus\file blend\fastus\build_fastusLOWPOLY 2.93/debug/krom C:\Users\Asus-ROG\Desktop\gioco fastus\file blend\fastus\build_fastusLOWPOLY 2.93/debug/krom-resources --consolepid 12488
Initializing a new default audio device.
if someone is interested, this is the file
fastusLOWPOLY 2.93.blend (2.9 MB)
thank you