I’m looking at making a pseudo 2D game with armory (ie set in a 3D sidescrolling world, using 2d sprites facing the camera and a skeletion that only rotates in 2D).
I see that I can lock the physics resolver on individual objects to only use 2D. I’m wondering if anyone has any other recommendations for using Armory for a 2D game (yeah, I get the irony of using a game engine with “3D” in it’s name to make a 2D game…). Better yet, are there any 2D example/demo projects?
I used to make games like this in the Blender game engine, andf they worked out pretty well, other than having to add some stuff to check and fix when a physics bug pushed objects off the z=0 plane.