Adding a font via Import Assets in the Canvas editor:
When the application starts, it crashes and a message is displayed in the console: unknown image type
The font is located in the Assets folder in the blend file folder.
Test file: assets_error.zip
Do I need to create an issue or am I doing something wrong?
This will possibly be fixed by https://github.com/armory3d/armory/pull/2297, hopefully it gets merged before the 2021.08 SDK is released Otherwise, you would need to use the Git version until September.