Application does not start when adding font to Canvas

,

Adding a font via Import Assets in the Canvas editor:
ui_editor
When the application starts, it crashes and a message is displayed in the console:
unknown image type

The font is located in the Assets folder in the blend file folder.
Test file: assets_error.zip

Do I need to create an issue or am I doing something wrong?

There is already an issue related to this: https://github.com/armory3d/armory/issues/1414

Maybe it should be renamed.

Renaming is not worth it, if necessary, I can add my own use-case