Remade the game at https://ktakahiro1729.github.io/arrow2/
source: https://github.com/KTakahiro1729/ArmoryWorks/tree/master/arrow2 (may require to git clone https://github.com/KTakahiro1729/armory.git to armsdk/armory)
license: cc0
No update for visual, rather on logics. All logics were built by nodes. I made some of the nodes myself. (You can use them in your own games too)
There are a few many known defects of this game.
- The arrow sometimes sticks some what away from the target. I reckon this is something to do with bounciness and timing of notify-collision.
- The property needs to be initiated in a trait. I reckon this is a bug in armory.
- The grammar “1 times” is obviously wrong.
- “Hit blah” UI text dissapears two secs after the first arrow contact. This means that even if another one hits during the two secs, it will not be displayed for 2 secs.
- Some how, the “Erase” Event needs to be in between.
- The Mirror Modifier doesn’t work. I think it used to work before…
and, the num of pixels seems to be too large for a browser…
Controll
LMBclick: fire
LMBdown: increase power
UP: focus on the target
DOWN: focus away from the target