Bought ArmorPaint standalone last week and I’m pretty impressed with the potential it has, as well as what it can already do. After using it for a few hours I have some QOL/feature suggestions. I didn’t want to muddle up the github page with a giant post, so I’ll put it here:
1. Brush Improvements
- Brush alphas (as in Substance Painter)
- Brush angle
- ‘Project’ paint mode should have the ability to project the brush along a Mesh’s normals
- Ability to save brush settings as presets (and have a library of brushes)
- Ability to save the above mentioned brush presets to the ArmorPaint startup file
- Ability to save Paint Maps selections as part of a brush preset
2. Layer Improvements
- Ability to rename layers
- Ability to move layers up or down in the stack
- Ability to group layers into folders, and expand/collapse folders accordingly
3. Material Improvements
- Ability to save Materials to the ArmorPaint startup file (Material presets)
4. UI Improvements
- Ability to open the Node Editor and 2D View at the same time
- Directory ‘favorites’ in file browsing (I/O); on a side note, on my Windows x64 standalone version I cannot highlight and delete a string in the file browsing window. Nor can I hold down backspace to delete a string rapidly. I have to manually press backspace for each character.
5. Object Improvements
- Ability to select specific faces on a mesh for painting
6. System Improvements
- Ability to save app configurations / settings to the ArmorPaint startup file (ie: texture export format)
Either way, I’m looking forward to seeing where ArmorPaint goes in the future!