It’s exactly what i was saying, action games needs instant parametred ai, while deep learning is about learning. While deep learning data can be used for already made ai.
Well … honestly i’m not interested in deep learning, i need instead good ai working as exepected, this is what i create in Unreal 4 with behaviour tree and space query features.
I wish you good luck with deep learning in Armory, perhaps some people will need it for some specific usage.
Unreal 4 is very well rounded for AI.
This exist already in most 3D engines as GPU usage for animations.
About constraints on calculated on GPU, it could be good for ragdoll, IK.
Or physic animations :