Armory bad physics (Nvidia Physix option ?)

Blender has never been great for making real time games, physic simulation is not real time optimized games.

Continous collision detection does not seem complicated to use :joy:

Enable CCD

bodyNP.node().setCcdMotionThreshold(1e-7)
bodyNP.node().setCcdSweptSphereRadius(0.50)

From this example :
https://www.panda3d.org/manual/index.php/Bullet_Continuous_Collision_Detection

This could fix physic objects passing through others physic objects.
Armory needs to include those options to physic dynamic objects.

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