The new thread could be "is a new Armory AI technology the creator of demand or a response to it?
In this approach, we could have in Armory an architected with a relatively well-defined separation between its core software components (such as the interface with Blender 3D editors, the rendering system, the logic nodes, …) and IA components involved into managing things like the game worlds, arts assets, rules of play, auto-generation, etc. that comprised the player’s gaming experience.
See what is the next step too as what’s doing the Google Reseacrh team
and if you replace thereafter “vision problem” by “3D engine game problem”
And to meditate this recent Google remark about AI creating AI : “the original AI has trained its creation to such a high level that it outperforms every other human-built AI system like it.”