Attaching action causes normalmap node to output black

Hello!
This text uses Google Translate.
Thank you for using Armory SDK 2101.
Thank you for your advice.

Regarding the title

I set it as follows in the shader node editor
■ imageTexture → NomalMapNode → Shader


It is displayed correctly on static objects.
When you attach an action, it becomes a black object.

This problem does not occur when using Armory SDK 2011.

I’d like to fix this issue,
I don’t know where to report.
Please tell me the correct procedure to effectively reach the developer.
Or let me know with my pinch hitter.

Hi. This behavior may be caused by a bug that has already been fixed, see here:

If the issue still persists in latest Armory versions (currently armsdk 2022.10), please provide a reproducible blend file.