Model is Rocket Bike by Chris Kuhn
New builds are up and can be downloaded at:
Getting started at:
http://armory3d.org/manual/getting_started/setup.html
Phew, last full builds of this year are out! There will be a proper write up before the year ends for those who are curious how the engine is progressing so far and what is coming next. ![]()
In case of critical issues updated builds will be released. Previous Build 4 is still available at itch. Build 5 is using the new Cycles material builder, so chance of issues is high. Using bundled Armory PBR node is still recommended.
Nodes are still not calibrated so colors / intensities may look different compared to Cycles. The new material builder is much, much more robust - fixing the calibration and adding more nodes should be straightforward.
New example on materials is in progress but is not yet finished (will be accompanied by text version).
- There should be no breaking changes but if something goes wrong try reimporting your scene into clean blend file
- Switched to new render path builder by default (Configurable using Properties - Camera - Armory Render Path. Old render paths will still work.)
- Using shorter paths to fight long path issues on Windows
- Fixed Linux issues with sdk path not appending ‘/’
- Fixed issue when renamed ‘blender.exe’ file would not start the player
Onwards
There will be no big new features in build 6 and 7, instead focusing on stability & fixes and moving the logic system forward.
- Fixing built-in player crash on Windows (seems to be happening on some nvidia cards)
- Fixing issues with bundled Blender and shared libraries on Linux
- Shorter build times
- Better sync with built-in player
- Further development of logic nodes (great topic!)
Happy holidays and thanks for all the support on 5 builds already!



that would be a great feature instead of using light probes. Thanks for the attention