Building a side scroller platform game

Armory is missing axis constraints features

But i managed to make 2.5D physics in logic nodes ( it works with the stable release 2.79 ).

https://github.com/DevMagicLord/Godot3/blob/master/Armory/25D%20Physics.zip

It’s a small example but it should get you started to keep physic objects like player or projectile aligned into a 2.5D plane.

Some notes :

  • Ground check raycast nodes frame and some variable on Jump nodes frame to avoid double jump are not connected, they was working but no more after.
  • animations is not managed the best way like in code, calling PlayAction should be called only when there is a state change instead