Can materials with Emission be baked? I can’t seem to get them to show up properly.
There is the Armory bake Tool which uses cycles for baking all objects you want it to bake, but these objects lightning will then remain very much static. So yes you can bake the influence emiting objects have on your scene.
Thanks, I did do that but it looks very different from the cycles real-time window.
If you are baking the whole scene you might consider choosing the “Light mapping” preset , it removes all real-time Lighting which may conflict with the already baked ones
Thanks I’ll try that.