The demo looks awesome!
https://github.com/armory3d/chess_example
I7 2600k
970Gtx
1920x1080
Latest armory git, win10 64bit, fullscreen, vsync off
I get about 38fps
Hopefully @lubos can optimize the performance more. Looks really-really good.
The demo looks awesome!
https://github.com/armory3d/chess_example
I7 2600k
970Gtx
1920x1080
Latest armory git, win10 64bit, fullscreen, vsync off
I get about 38fps
Hopefully @lubos can optimize the performance more. Looks really-really good.
GTX 1050 Ti
1920x1080
23fps 44ms
The scene is not working for me with the latest update through the internal updater. The console says:
Compiling shader 7 of 8 (painter-video.vert.glsl).
Compiling shader 8 of 8 (painter-colored.vert.glsl).
C:\Users\SK\Desktop\Armory\Armory\armsdk\iron\Sources/iron/object/CameraObject.hx:112: characters 10-41 : iron.data.RenderPath has no field currentRenderTargetW
C:\Users\SK\Desktop\Armory\Armory\armsdk\iron\Sources/iron/object/CameraObject.hx:113: characters 10-41 : iron.data.RenderPath has no field currentRenderTargetH
Done.
Build failed, check console
I also tried the last stable release, which worked, but there were some blocklike-artifacts
Worst case is that you delete the all files in the armory folder and copy back build14a files into the same folder. Just to avoid maybe some left over files.
After that do an update with latest sdk if needed.
Redownloaded Armory and updated it, still the same error. But I found the reason: if I set postprocces antialiasing to something else then TAA, it works.
GTX 1060 6gb
i5 6500 (4 threads)
Windows 10 …> 62FPS/16.1ms
16gb ddr4
FXAA instead of TAA