Coming From Substance Painter

Will ArmorPaint go the way of Substance Painter with variables etc?

It’s so nice to have everything exposed as variables so you can animate materials.
For example see a shiny object rust away, or see moss grow between stones in game.
Also this way it saves time, since the variables can create all sorts of outputs in the game.

I’m grateful for all the work on Armory3D/Paint. I believe in these projects. Its taking of slow
but I believe will outperform similar projects and compete with the bigger boys.
Besides Ton Roosendaal talks about Aromory3D as the BGE replacement.

Loving everything so far.

im wondering about this too. is it possible to export this type of unity shader with exposed variables?