Blend-files are crossplatform. So when I develop the model in MS Windows based Blender3D I can open and render it in Linux based same version Blender3D.
It seems that this crossplatform principle is broken with Armory3D plugins installed. I developed blend-file with the MacOS based Armory3D (Blender3D + Armory3D plugin). This file contains nodes with material definitions, couple meshes, world and scene definitions and simple nodes with scene navigation logic. When I opened this blend-file in MS Windows based Armory3D it refused to run the game because of broken material definitions.
Is this behavior normal? I used Armory_05_mac_b28 and Armory_06alpha0_win64.