I have made a character in blender which I have rigged etc. I have also made some actions such as an idle and action which are triggered in the game when I press the LMB. The actions run fine but the characters mesh becomes completely deformed when I play the game. The mesh is fine in the editor but when I press play it deforms.
Does anyone know why this might be and what can be done to fix this and i need the character to animate properly for my project and so am relying on this. Thanks for any help.
Hi @lubos, I managed to fix the issue. Firstly only part of the mesh which they armature had moved had been deformed but then the entire mesh became deformed. I managed to fix the issue by copying the character and armature to a new armory file and setting the location, scale and rotation of both the mesh and the armature. When I ran the game the mesh was no longer deformed. I still have the file with the deformed mesh and so will attach a Dropbox link as it is to big to drag in. File
Check :
Did you apply rotation and scale to model before rigging ?
Do you use some plugin like Rigiffy ?
Do you have some modifiers not applied ?
Is there bones not connected to other bones ?
Is there some model part that does not have bone weight ?