I’m mapping an image with alfa transparency in a plane. The results concerning to shaded and lighted face is unexpected:
The good one with Cycles. a face lighted and another shaded
With Armory: Two faces lighted or two faces shaded
My work around was extruding the plane to get a narrow mesh with the image mapped on two faces.
But ¿is there a smarter solution for this?
transparency 2.blend (1.3 MB)