I’m just trying to tune the collisions and see what is going on with Bullet to make physics work as they should. Is there a way to toggle on like a wireframe view for the collisions on objects?
Oh and see/set an origin for center of mass
Collision shapes display is already available in the editor.
For example on Twin Stick template you can see a wireframe box collision for the cylinder shapes.
Did you mean in game ?
Either would work. I see that it’s set to cube for the cylinder, but I can’t see any box. I’m on version 0.5 b2.8 and I don’t see these boxes. I don’t think I changed any settings…
On the first person example, cylinders have cylinder shape collision and they are displayed in the editor view.
Can you check it ?
(links to /debug_draw) I believe this had something on collision volumes in game, in case it’s any use.
I only saw a bounding box for Suzanne in that example. Looks like there wasn’t any nodes attached to it. It’s physics was convex hole, so the box is not it’s physics…