Do we support collection instances?

Hi,

I’m just hoping into Armory3D and try to build some knowledge.

I have a blender file containing some assets grouped into collections. The collections are marked as hidden in both viewports and renders. I create the scene by instancing the collections. This approach is OK when it comes to vanilla rendering. But with Armory3D, there seems to be some conflicts, as if the engine was trying to render both the collections and their instances instead of just the instances.

[1] shows the Blender viewport and [2] engine’s rendering (F5).

What am I doing wrong?

Regards,

Sheda

[1] Proton Drive
[2] Proton Drive

Yes.

You need logic nodes for instancing collections:
image

There are several ways:

  • you can put your collection assets in another scene
  • you can put collection assets away from camera view
  • you can set visibility to false and then for all instances visibility to true

Great, I’ll probably opt for moving the collections to a separate scene then.

you can set visibility to false and then for all instances visibility to true

Where can I find this visibility property exactly?

here:
image

and with nodes:
image

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