eh,
I dunno if I’m an idiot, but I think I’m doing everything wrong here;
but,
eh,
I can’t get Eevee to work in armory 5 blender 2.8 edition.
as I noticed in the Flashy topic from @lubos, (Build 12) The “Armory” render category got removed.
but I see it.
I also noticed that when I run in Eevee, armory render engine pops up, and Gee. 1fps.
I haven’t tried cycles because it crashes before compiling shaders.
ples, someone halp.
setup:
intel integ. HD graphics
an Intel CPU
2k 2:3 monitor
16gB ram.
basically, Microsoft surface pro 3 high end version.
Why are you trying to run Eevee that has never been created to be a very fast rendering engine for games, it’s too slow for running a complex 3D game.
Eevee has been designed as a fast 3D pre visualisation tool not a 3D game engine.
The thing is, I’m trying to simulate hair whilst I have full compatibility with shaders.
I don’t think eevee has been integrated yet. I think it might be in the works, but I’m not sure.
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the next issue message is this:
Basics are in, testing b2.8 builds on itch.
I don’t see any Eevee integration.
That tweet is from 2017 - blender has changed a lot since then and trying to keep up with those changes must be almost impossible. When a RC for blender 2.8 is actually release I would assume much of this will come back in.
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