Emission on the Armory material seems to be very sensitive where even a value of 0.1 is full bright. And it seems like I can’t get the any of the base color to show up, it’s always white. Lower values don’t give that desired bright color emission.
I also noticed something else
In darker parts the the emission is muddied with black patches.
I thought it might have something to do with the normal map ( color vs non-color ) but made no difference.
Also note that the roughness is at 1.0, yet is seems to show some reflection and bit of a metallic effect.