Ok. I’m really trying to use Armory to make short animations.
The scene 3 example says you can use rigged and animated characters, and also provides Ballie model which is rigged and animated.
I have tried to import/produce my very own animated characters to render in Armory and it’s giving errors.
To try to identificate the error I have done several tests. Maybe someone can try to do the same and if manages to achieves results can say to me what I’m doing bad.
First example.
In a separate file, I have a model I work a lot of with.
It’s the Blenderella model you can obtain here
In this separate file I have created a simple Human Mega rig. This is an human rig who is generated automatically if you enable Rigify addon who is by default disabled in Blender.
I attached the human rig to Blenderella model. I produce a simple animation. (Only she moving the arm).
I append the file to a new scene created with Armory. (Remember to delete all the materials Blenderella has, since can cause conflict with Armory’s material system. If I try to render the animation, Armory crashes to desktop.
If I do the process openin Armory through cmd, the console log says this:
Second example:
Since I think It can have some problem with the appending, I created a new scene.
I append just the Blenderella model. (I delete all the Blenderella materials).
Blenderella model alone renders ok.
I create a Human Meta rig in this new scene. I attach the bones with automatic wheghts.
I try to make an animation. Same error.
Third example:
The same as previous but pressing the ‘generate’ button inside armature options to use the advanced bones.
Attached again with automatic wheights. Same error.
Fourht example:
I created a meta rig wihout Blenderella model. Obviously bones doesnt render. But I managed to make a simple animation and Armory did not crashed.
Fifth example:
I forget all about Blenderella and human Metarig, and returned to the Ballie model.
I deleted all the keyframes, and created new keyframes for the ‘walk’ action.
Renders the original walk action. Not the one I created.
I can record videos to demonstrate if someone ask me to do it.
Until someone doesn’t explain to me what I’m doing bad in this or the examples in the other topic, I think we won’t be able even to produce simple machinima with Armory.
EDIT:
As a final test, I wanted to know if the issue is related to armature’s hierarchies, and I made a simple
test with a simple cube and a bone, like this
No matter which option I use to attach the polygons to the bone. I’ve tried them all.
At the moment I give 1 single keyframe and try to render, it crashes to desktop.
At certain point I also believed it was related with the ‘automatic weighs’ option, but none of the other options worked.
At this moment I can say I dont know what kind of magic was used to rig and animate the Ballie model.