Would it be possible to do a stable release sprint for the 2017 Global Game Jam next month? GGJ is a huge event, and if you were to lock down on features and focus on bug fixes a stable version of Armory could see a massive amount of eyes on it as the up and coming tool for small teams with its (mostly) complete compatibility with Blender.
hmm, the PR would help with early sales of the engine itself.
Sounds good! Want to dedicate build 6 to logic & fixes, and build 7 purely to fixes which should come out in time for GGJ. Not sure if it will be enough to actually jam a game in Armory, but maybe something small could work out.