Hair Particles Transform Problem

Using git Armory it doesnt maintain any of the scale and rotation of the hair particle. Is there a way to solve this?

Did you convert the particle system to a mesh before running the game?

I coverted it all into one mesh, this was the result, it still looks good on the blender viewport.

I think I’ll try other method, thanks for the help.

Yah, the particles still only do position… And since everything nodes is happening in Blender (yay), it’s probably better to wait a bit before doubling down on particles implementation.

Converted into a single mesh should not cause an issues though, wonder what is wrong there.

Another solution is to have a single parent leaf and use instancing (this can handle rotation and scale).

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Instancing worked