Using git Armory it doesnt maintain any of the scale and rotation of the hair particle. Is there a way to solve this?
Did you convert the particle system to a mesh before running the game?
I coverted it all into one mesh, this was the result, it still looks good on the blender viewport.
I think I’ll try other method, thanks for the help.
Yah, the particles still only do position… And since everything nodes is happening in Blender (yay), it’s probably better to wait a bit before doubling down on particles implementation.
Converted into a single mesh should not cause an issues though, wonder what is wrong there.
Another solution is to have a single parent leaf and use instancing (this can handle rotation and scale).