I am trying to publish a game on android and this error comes out. The DetectMobileBrowserNode.hx file has already been fixed.
Publishing the game on linux works.
Ubuntu 20.04 LTS
Blender 2.93.7 LTS
ArmorySDK 2201a
Console:
Project cleaned
Armory v2022.1 ($Id: 7b09c2be0d748547ea0406473ea133f65a5de29b $)
Using CPU for environment render (might be slow). Enable CUDA if possible.
Saved: ‘/home/qwerty/Game engine/android game/build_android_game/compiled/Assets/envmaps/env_World.jpg’
Time: 00:00.08 (Saving: 00:00.02)
CMFT info: Converting latlong image to cubemap.
CMFT info: Saving spherical harmonics coefficients to /home/qwerty/Game engine/android game/build_android_game/compiled/Assets/envmaps/env_World_irradiance.c
CMFT info: Done.
#512x256
#256x128
#128x64
#64x32
#32x16
#16x8
#8x4
#4x2
#2x1
#1x1
Exporting Scene
Scene exported in 0.580s
Info: Publishing project, check console for details.
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Backends/Kinc-HL/kha/graphics4/PipelineState.hx:44: characters 13-38 : Unmatched patterns: Int16_1X | Int16_1X_Normalized | Int16_2X | Int16_4X | Int32_1X | Int32_2X | Int32_3X | Int32_4X | Int8_1X | Int8_1X_Normalized | Int8_2X | Int8_2X_Normalized | Int8_4X | Int8_4X_Normalized | UInt16_1X | UInt16_1X_Normalized | UInt16_2X | UInt16_2X_Normalized | UInt16_4X | UInt16_4X_Normalized | UInt32_1X | UInt32_2X | UInt32_3X | UInt32_4X | UInt8_1X | UInt8_1X_Normalized | UInt8_2X | UInt8_2X_Normalized | UInt8_4X | UInt8_4X_Normalized
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Backends/Kinc-HL/kha/graphics4/VertexBuffer.hx:16: characters 12-33 : Unmatched patterns: Int16_1X | Int16_1X_Normalized | Int16_2X | Int16_4X | Int32_1X | Int32_2X | Int32_3X | Int32_4X | Int8_1X | Int8_1X_Normalized | Int8_2X | Int8_2X_Normalized | Int8_4X | Int8_4X_Normalized | UInt16_1X | UInt16_1X_Normalized | UInt16_2X | UInt16_2X_Normalized | UInt16_4X | UInt16_4X_Normalized | UInt32_1X | UInt32_2X | UInt32_3X | UInt32_4X | UInt8_1X | UInt8_1X_Normalized | UInt8_2X | UInt8_2X_Normalized | UInt8_4X | UInt8_4X_Normalized
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Sources/kha/graphics4/Graphics2.hx:171: characters 4-42 : kha.arrays.Float32Array should be kha.arrays.ByteArray
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Sources/kha/graphics4/Graphics2.hx:268: characters 4-43 : kha.arrays.Float32Array should be kha.arrays.ByteArray
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Sources/kha/graphics4/Graphics2.hx:272: characters 4-57 : kha.arrays.Float32Array should be kha.arrays.ByteArray
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Sources/kha/graphics4/Graphics2.hx:453: characters 16-24 : kha.arrays.Float32Array has no field setUint8
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Sources/kha/graphics4/Graphics2.hx:454: characters 16-24 : kha.arrays.Float32Array has no field setUint8
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Sources/kha/graphics4/Graphics2.hx:455: characters 16-24 : kha.arrays.Float32Array has no field setUint8
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Sources/kha/graphics4/Graphics2.hx:456: characters 16-24 : kha.arrays.Float32Array has no field setUint8
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Sources/kha/graphics4/Graphics2.hx:458: characters 16-24 : kha.arrays.Float32Array has no field setUint8
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Sources/kha/graphics4/Graphics2.hx:459: characters 16-24 : kha.arrays.Float32Array has no field setUint8
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Sources/kha/graphics4/Graphics2.hx:460: characters 16-24 : kha.arrays.Float32Array has no field setUint8
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Sources/kha/graphics4/Graphics2.hx:461: characters 16-24 : kha.arrays.Float32Array has no field setUint8
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Sources/kha/graphics4/Graphics2.hx:463: characters 16-24 : kha.arrays.Float32Array has no field setUint8
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Sources/kha/graphics4/Graphics2.hx:464: characters 16-24 : kha.arrays.Float32Array has no field setUint8
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Sources/kha/graphics4/Graphics2.hx:465: characters 16-24 : kha.arrays.Float32Array has no field setUint8
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Sources/kha/graphics4/Graphics2.hx:466: characters 16-24 : kha.arrays.Float32Array has no field setUint8
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Sources/kha/graphics4/Graphics2.hx:468: characters 16-24 : kha.arrays.Float32Array has no field setUint8
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Sources/kha/graphics4/Graphics2.hx:469: characters 16-24 : kha.arrays.Float32Array has no field setUint8
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Sources/kha/graphics4/Graphics2.hx:470: characters 16-24 : kha.arrays.Float32Array has no field setUint8
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Sources/kha/graphics4/Graphics2.hx:471: characters 16-24 : kha.arrays.Float32Array has no field setUint8
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Sources/kha/graphics4/Graphics2.hx:498: characters 20-28 : kha.arrays.Float32Array has no field setUint8
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Sources/kha/graphics4/Graphics2.hx:499: characters 20-28 : kha.arrays.Float32Array has no field setUint8
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Sources/kha/graphics4/Graphics2.hx:500: characters 20-28 : kha.arrays.Float32Array has no field setUint8
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Sources/kha/graphics4/Graphics2.hx:501: characters 20-28 : kha.arrays.Float32Array has no field setUint8
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Sources/kha/graphics4/Graphics2.hx:503: characters 20-28 : kha.arrays.Float32Array has no field setUint8
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Sources/kha/graphics4/Graphics2.hx:504: characters 20-28 : kha.arrays.Float32Array has no field setUint8
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Sources/kha/graphics4/Graphics2.hx:505: characters 20-28 : kha.arrays.Float32Array has no field setUint8
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Sources/kha/graphics4/Graphics2.hx:506: characters 20-28 : kha.arrays.Float32Array has no field setUint8
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Sources/kha/graphics4/Graphics2.hx:508: characters 20-28 : kha.arrays.Float32Array has no field setUint8
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Sources/kha/graphics4/Graphics2.hx:509: characters 20-28 : kha.arrays.Float32Array has no field setUint8
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Sources/kha/graphics4/Graphics2.hx:510: characters 20-28 : kha.arrays.Float32Array has no field setUint8
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/Kha/Sources/kha/graphics4/Graphics2.hx:511: characters 20-28 : kha.arrays.Float32Array has no field setUint8
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/iron/Sources/iron/data/Geometry.hx:224: characters 4-25 : kha.arrays.Int16Array should be kha.arrays.ByteArray
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/iron/Sources/iron/data/Geometry.hx:225: characters 18-26 : kha.arrays.ByteArray should be kha.arrays.Int16Array
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/iron/Sources/iron/data/Geometry.hx:225: characters 18-26 : … For function argument ‘vertices’
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/iron/Sources/iron/data/Geometry.hx:249: characters 3-34 : kha.arrays.Int16Array should be kha.arrays.ByteArray
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/iron/Sources/iron/data/Geometry.hx:250: characters 17-25 : kha.arrays.ByteArray should be kha.arrays.Int16Array
/home/qwerty/Game engine/ArmorySDK2201a/armsdk/iron/Sources/iron/data/Geometry.hx:250: characters 17-25 : … For function argument ‘vertices’
Haxe compiler error.
Finished in 11.095s
ERROR: Build failed, check console