That would require integration with native C/C++ libraries and it probably wouldn’t be easy/possible for Web and maybe Krom.
@Quados As far as the problems you’re having, you quite a few misunderstandings of how the scripts work. Don’t feel bad though, its pretty close for your first one! Also a warning, this particular section of Armory isn’t the easiest to work with at the moment and probably not a good thing for a beginner, but I’ll still try to give you a helpful example.
I don’t have time to do any testing, but here is an example that demonstrates more what the script should look like. This script has to be put in your myGameFolder/Sources/arm
and it has to be applied to the object that has the qb_selected
property that you are checking for.