Hi! I am trying to figure out how to implement a way to do https://github.com/armory3d/armory/issues/1740 (smooth rotations for third person). For this become simpler, i need to create a new node that will be used together with Mix Vector and Set Variable (i will try to make it independent from set variable, but i don’t know how yet). I have a good result but still need some work to work properly.
Current known issue: because it interpolates locations, when one location is parallel to another (when looking forward and press backward for example) the smooth does not happens.
Anyone that know a way to improve it (even in the node design) let me know.