Hi. Hereis the situation: I want to create a trait associated to rigid objects. I want some function to be triggered when the object collisions with a certain object. How can I set up this collision event in haxe scripts?
I have the same question. I’ll probably ask a new question.
In your update function just call PhysicsWorld.getContacts()
, to get the contacts of the object. If you need more information you can call PhysicsWorld.getContactPairs()
instead.
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