How does this ocean example work?

Armory’s implementation for the Ocean Simulation has changed,
and the new implementation goes like this :

A. Start with Modifying the ocean settings in the Render Path settings (Properties(Shift F7)>Render>Armory Render Path>World):


1. Obviously, first you gotta turn the setting on, Duh…
2. Set the level where you want your precious ocean to be (On the Z+ axis)
3. Set the secondary settings to your liking. I usually turn down the height and turn up the speed. The colours are helpful too, maybe you want lava: turn the speed and the height down and turn the colour temperature High enough.
B. Make an object for the ocean simulation to Work on:
Ocean parallax only works when there’s an object under it (Why tho??), So you need to make at least a Plane under the level you set your ocean to work on:

Boom! There you go!
Examples: