i am trying to implement virtual game-pad in my project using node system. i referred the example given. but can’t understand how it is implemented. please explain.
The example uses the following tree:
The Gamepad Coords node creates the on-screen gamepad joysticks and outputs the position of the sticks and the movement of the sticks.
The position outputs, Left Stick and Right Stick, should output vectors where the x and y components of the vector represent the current position of the joystick. The example uses these vectors to set the rotation of the cube that the trait is applied to.
The movement outputs, Left Movement and Right Movement, should output a vector where the x and y components represent the movement speed of the corresponding virtual joystick.
Do you have any other specific questions?
And an example on Armory Blender 2.8.
botao_Virtual.blend (690.0 KB)
I have done this. No game pad showing on the screen. But example file downloaded from git is working fine. I am working on Ubuntu 18.04.
https://drive.google.com/file/d/1T4q7nj41Gy62pg-NGRPTLSpt_s2wX4wO/view?usp=sharing