How to avoid camera going through rigid bodies?

Hi @Sandy,

Thank you for the suggestions.

The only real issue I am stuck with is the moving on local axis when parented. As you stated in (2.), setting the value in x axis moves in local z direction. But if I then rotate the player and try again, it does not move on its local axis anymore.

It is this issue that I am referring to. And it needs to be fixed ASAP. The workaround posted by @Simonrazer in that thread also does not work.

Best regards,
QC

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