How to emulate matte glass in Armory3D

Colleagues, how can you emulate matte glass?

I mean, like in the picture.
Place Gauss bluer on transparent material.
How can this be done?

My boy, Let me tell you about the powers of VXGI…

It was a wonderful day…
Nvidia released VXGI and everybody considered them genius from that point.

You can activate it here:

Properties pannel > Big camera > Armory Render Path > VoxelAO

(Thank me later.)

Yes! So simple.
Maybe then tell me what parameter and in what node it is possible to adjust the blur effect?
(Thanks for your help.)