I want to use “Logic Nodes” to create objects that disappear over time when they touch or collide with the player character. However, the associated “Logic Nodes” needs to specify a specific object. How should this be resolved?
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In Armory, an empty object input means self referencing the same object the trait is applied to.
So, for the “on volume trigger” node you can have one input as the player object and leave the other empty. Then, apply this trait to any object that must be removed on contact with the player object. Hope this helps!
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Thank you. It worked perfectly.
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