How to get an object generated in real-time and touching or colliding with the player character through the node system

I want to use “Logic Nodes” to create objects that disappear over time when they touch or collide with the player character. However, the associated “Logic Nodes” needs to specify a specific object. How should this be resolved?

1 Like

In Armory, an empty object input means self referencing the same object the trait is applied to.

So, for the “on volume trigger” node you can have one input as the player object and leave the other empty. Then, apply this trait to any object that must be removed on contact with the player object. Hope this helps!

1 Like

Thank you. It worked perfectly.

2 Likes