I have a basic animation logic node with started keys to play action for character jog animations and release keys to play action the idle animation. Is there a more complex logic node to only trigger the idle animation when there are no keys being pressed?
The problem is, I press ‘w’ my character moves forward, then I press ‘a’ at the same time and my character moves forward and left, BUT if I released the ‘w’ key it triggers the idle animation because releasing the key was the last input. This stops my jogging animation and causes the character to idle strafe sideways.