I’m in the process of making some RICE with my wife … Hummm this can be misleading… it’s a Real-time Interactive Cinematic Experience called Resilience Satelle.
So far we are just dealing with graphics, but the interactive parts will be eventually made in Armory.
The project will be made with pre-rendered backgrounds and 3D characters on top, pretty much like Final Fantasy 7 and Resident Evil on the PlayStation.
The reason is to make things less complicated (at the programming phase) for me and attempt to have it compatible with equipment ranging from cell phones to desktops, while looking the same.
Therefore the main thing to get right is an shadow catcher shader, so that the characters seem to actually be on the location and not floating.
Does anyone knows how to make a good shadow catcher plane in Armory?