How to move camera from mouse movement?

This pops up in the console.
__________ [Armory] Compiling __________
Traceback (most recent call last):
File “D:\Blender\Other\Add Ons\ArmorySDK//armory/blender\arm\props_ui.py”, line 843, in execute
make.play()
File “D:\Blender\Other\Add Ons\ArmorySDK//armory/blender\arm\make.py”, line 500, in play
build(target=runtime_to_target(), is_play=True)
File “D:\Blender\Other\Add Ons\ArmorySDK//armory/blender\arm\make.py”, line 388, in build
export_data(fp, sdk_path)
File “D:\Blender\Other\Add Ons\ArmorySDK//armory/blender\arm\make.py”, line 97, in export_data
make_world.build()
File “D:\Blender\Other\Add Ons\ArmorySDK//armory/blender\arm\make_world.py”, line 30, in build
create_world_shaders(scene.world)
File “D:\Blender\Other\Add Ons\ArmorySDK//armory/blender\arm\make_world.py”, line 81, in create_world_shaders
make_shader.write_shader(rel_path, shader_context.vert, ‘vert’, world_name, ‘World’)
File “D:\Blender\Other\Add Ons\ArmorySDK//armory/blender\arm\material\make_shader.py”, line 143, in write_shader
with open(shader_path, ‘w’) as f:
FileNotFoundError: [Errno 2] No such file or directory: ‘D:/build_Orbit\compiled\Shaders/World_World.vert.glsl’

location: <unknown location>:-1

location: <unknown location>:-1
Error: Traceback (most recent call last):
  File "D:\Blender\Other\Add Ons\ArmorySDK//armory/blender\arm\props_ui.py", line 843, in execute
make.play()
  File "D:\Blender\Other\Add Ons\ArmorySDK//armory/blender\arm\make.py", line 500, in play
build(target=runtime_to_target(), is_play=True)
  File "D:\Blender\Other\Add Ons\ArmorySDK//armory/blender\arm\make.py", line 388, in build
export_data(fp, sdk_path)
  File "D:\Blender\Other\Add Ons\ArmorySDK//armory/blender\arm\make.py", line 97, in export_data
make_world.build()
  File "D:\Blender\Other\Add Ons\ArmorySDK//armory/blender\arm\make_world.py", line 30, in build
create_world_shaders(scene.world)
  File "D:\Blender\Other\Add Ons\ArmorySDK//armory/blender\arm\make_world.py", line 81, in create_world_shaders
make_shader.write_shader(rel_path, shader_context.vert, 'vert', world_name, 'World')
  File "D:\Blender\Other\Add Ons\ArmorySDK//armory/blender\arm\material\make_shader.py", line 143, in write_shader
with open(shader_path, 'w') as f:
FileNotFoundError: [Errno 2] No such file or directory: 'D:/build_Orbit\\compiled\\Shaders/World_World.vert.glsl'

location: <unknown location>:-1
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