I have worked with Unity3d previously, and I just started trying Armory3d. In one of my Unity projects, I was able to create an “Active Ragdoll.” If you don’t know what an active ragdoll is, it is basically a character put together by joints, and all of the animations are then emulated by the joints. It essentially provides a character that can physically respond to his environment in real time, using physics. I have started learning Haxe, but know more about Nodes currently.
If I could have any help, that would be great!