How would I go about having an Active Ragdoll character?

I have worked with Unity3d previously, and I just started trying Armory3d. In one of my Unity projects, I was able to create an “Active Ragdoll.” If you don’t know what an active ragdoll is, it is basically a character put together by joints, and all of the animations are then emulated by the joints. It essentially provides a character that can physically respond to his environment in real time, using physics. I have started learning Haxe, but know more about Nodes currently.
If I could have any help, that would be great!


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Hi @Jobot! There is a working example of this in the Armory Examples.

It is a little too fun to throw that thing around if you know what I mean. :smile: