I don’t know about selling the game but I have an idea for a community event a some point in the future. It is called the Open Armory Project and essentially consists of a bunch of group projects that can be developed with Armory and made open to the public and let people play/ look behind the scenes at the logic. This is a great way to advertise Armory and give people a better understanding of how to create games themselves with the engine.
The plan was to build up a sufficient catalog of documentation and tutorials first tho. And as a result I think that this could begin round about the times of August/October. I can’t really say when as I don’t know how much I can get done by then but hopefully enough to start the OAP.
FYI, publishing any game on Steam requires a $100 USD fee. It’s however refundable once the game reaches $1,000 USD in revenue. Since the Armory game would most likely be open source, the revenue would probably need to come from either sponsored advertisements or in-app purchases (perks, character items, etc.).
The trouble was that the was a lot of hype over Armory back then, but it was very buggy and not many people knew how to use it. My hope is that once I have made enough tutorial, people will have the know how and info available to participate.
I will definitely organize the OAP (Open Armory Project), it is a matter of when that is still very variable.
I also have no plan to monetize any game made around the OAP.