I want Help with Physics in Armory3D – Objects Not Colliding Properly

Hey everyone,

I have been messing around with Armory3D for a bit & I am facing issues with physics. I am trying to set up a basic scene where a ball drops onto a platform but for some reason, it either falls straight through or bounces in a way that does not seem right.

Also i have check The objects have rigid body physics enabled. The collision shapes seem to be set up correctly (I tried both mesh and simple shapes). I played around with the mass and friction settings, but still no luck. The debug draw shows collisions, but the interactions are just off.

Has anyone else faced something similar? Am I missing some crucial setting or is there something in Armory’s physics engine I should be tweaking? I came across some discussions on physics engines while searching for Java Training but nothing specific to Armory3D.

I check this https://forums.armory3d.org/t/physics-issue-objects-hovering-above-the-floor/1035Any help or insight would be appreciated.

Thank you…:smiley:

did you apply rotation and scale on all physics objects?

did you check all physics objects origins?