In C++ not working collisions

If you export the project in Windows C++, and then compile in Visual Studio, then collisions not working:

What version of Armory are you using? I think the Bullet physics bindings are currently being reworked in Armory 0.6 and I think it might only be working for Javascript and HashLink, but Iā€™m not really sure.

I think HL/C ( HashLink compiled to C ) might be the new plan for native compilation, but that is just a hunch. :wink:

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