Comparison of animation in blender and in Krom (not sync timewise):
bone_animation.blend (902.0 KB)
For the left circular object, I created an aramture, rotated it and applied it to a circle.
For the second, I did the same, but applied the rotation to the armature.
- the left circle is upside down in Krom. I guess this is due to not appling the rotation of the armature.
- the right circle is at a different position in Krom. No idea why this is so.
Is this behavior expected or should I file a bug report?
Thanks and best regards