Is Compound Parenting possible in Armory?

I’m coming from UPBGE, and can’t seem to find the ‘Compound’ tickbox in Armory’s physics tab. I also can’t seem to find a way to set a compound-parent relationship in the logic-node editor.

Any help would be greatly appreciated.

I don’t know what Compound Parenting means.:neutral_face:

It’s when all children contribute to the parent’s collision bounds. They’re basically joined together like one object, and the child can no longer ghost through anything.

Other versions of blender have this feature in the form of a tickbox in the physics panel (if checked, any objects parented to it will share a compound collision mesh), and is also an option in the Set Parent Actuator (in the Logic Editor). I was just wondering if the same feature was present in Armory.

I can’t find such a thing in Armory yet.
Where were you gonna use it? Maybe we could find a different solution together. :slightly_smiling_face: