Hello! I’m wondering if it’s possible through nodes or scripting to change the value of text objects (not canvas/UI text, but the text that you’d create alongside other objects in the scene), similar to how BGE had a specific function for that? The only way I know how to do that now is strictly through edit mode where you go in and hand type the string you’d want to display, which obviously isn’t useful for dynamic in-game changes.
One way to do that would be to have all the characters needed, small and caps, hidden in the scene. Then when needed spawn them in the right order, location, rotation and scale. Later, you could go on to change the materials of each individual character in the text if you wish.