У меня проблема с рендером krom windows. Я хотел запустить проект в другом окне ,так как браузер слабый и даёт мало FPS, но когда я нажал “Играть” выдало ошибку, также было с експортом.
Вот ,что говорит консоль:
I have a problem with rendering on windows. I wanted to run the project in a different window, since the browser is weak and gives little FPS, but when I clicked “Play” it gave an error, it was also with export.
Here’s what the console says:
__________ [Armory] Compiling __________
Exporting Scene
Scene exported in 0.029981613159179688
C:\armp\firstpg\build_firstpg\debug\temp\deferred_light.frag.hlsl(146,20-75): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
C:\armp\firstpg\build_firstpg\debug\temp\deferred_light.frag.hlsl(290,5): warning X4000: use of potentially uninitialized variable (sampleLight)
C:\armp\firstpg\build_firstpg\debug\temp\deferred_light.frag.hlsl(8,24-46): error X4500: overlapping register semantics not yet implemented ‘s1’
C:\armp\firstpg\build_firstpg\debug\temp\deferred_light.frag.hlsl(8,24-46): error X4500: overlapping register semantics not yet implemented ‘s2’
C:\armp\firstpg\build_firstpg\debug\temp\deferred_light.frag.hlsl(8,24-46): error X4500: overlapping register semantics not yet implemented ‘s3’
C:\armp\firstpg\build_firstpg\debug\temp\deferred_light.frag.hlsl(11,14-30): error X4500: overlapping register semantics not yet implemented ‘s2’
C:\armp\firstpg\build_firstpg\debug\temp\deferred_light.frag.hlsl(13,14-30): error X4500: overlapping register semantics not yet implemented ‘s3’
C:\armp\firstpg\build_firstpg\debug\temp\deferred_light.frag.hlsl(15,14-30): error X4500: overlapping register semantics not yet implemented ‘s4’
C:\armp\firstpg\build_firstpg\debug\temp\deferred_light.frag.hlsl(7,21-34): error X4500: overlapping register semantics not yet implemented ‘t1’
C:\armp\firstpg\build_firstpg\debug\temp\deferred_light.frag.hlsl(7,21-34): error X4500: overlapping register semantics not yet implemented ‘t2’
C:\armp\firstpg\build_firstpg\debug\temp\deferred_light.frag.hlsl(7,21-34): error X4500: overlapping register semantics not yet implemented ‘t3’
C:\armp\firstpg\build_firstpg\debug\temp\deferred_light.frag.hlsl(10,19-26): error X4500: overlapping register semantics not yet implemented ‘t2’
C:\armp\firstpg\build_firstpg\debug\temp\deferred_light.frag.hlsl(12,19-26): error X4500: overlapping register semantics not yet implemented ‘t3’
C:\armp\firstpg\build_firstpg\debug\temp\deferred_light.frag.hlsl(14,19-26): error X4500: overlapping register semantics not yet implemented ‘t4’
Compiling shader 6 of 29 (deferred_light.frag.glsl) failed:
Shader compiler error.
(node:1088) UnhandledPromiseRejectionWarning: Shader compiler error.
(node:1088) UnhandledPromiseRejectionWarning: Unhandled promise rejection. This error originated either by throwing inside of an async function without a catch block, or by rejecting a promise which was not handled with .catch(). (rejection id: 2)
(node:1088) [DEP0018] DeprecationWarning: Unhandled promise rejections are deprecated. In the future, promise rejections that are not handled will terminate the Node.js process with a non-zero exit code.
ERROR: Build failed, check console