OK there its located.
Yes its the same with the default file, or armory templates from other people.
For shure, but its a lot of text:
Blender: 2.93.8, Target: krom, GAPI: opengl
WARNING: Logic node tree and generated trait names differ! Node tree: "Layer move", trait: "Layermove"
Using CPU for environment render (might be slow). Enable CUDA if possible.
Saved: '/Users/Jasper/Desktop/Video/Blender/Projekte/Game/build_game/compiled/Assets/envmaps/env_World.jpg'
Time: 00:00.09 (Saving: 00:00.01)
Exporting Scene
WARNING: Object human - No action assigned, setting to pose
Exporting armature action armorypose
WARNING: Object human.001 - No action assigned, setting to pose
Scene exported in 0.431s
Exported modules: audio, physics, ui
Shader flags: _Irr _Rad _Deferred _ShadowMap _CSM _SinglePoint _Brdf _SMAA _SSAO
Compositor flags: _CToneFilmic
Khafile flags: arm_deferred arm_csm rp_hdr rp_renderer=Deferred rp_shadowmap rp_shadowmap_cascade=1024 rp_shadowmap_cube=512 rp_background=World rp_render_to_texture rp_compositornodes rp_antialiasing=SMAA rp_supersampling=1 rp_ssgi=SSAO rp_translucency
Using project from /Users/Jasper/Desktop/Video/Blender/Projekte/Game
Running: /Users/Jasper/Downloads/armsdk/nodejs/node-osx /Users/Jasper/Downloads/armsdk/Kha/make krom -g opengl --shaderversion 330 --parallelAssetConversion 4 --to build_game/debug
Using Kha (fatal: n, fatal: not a git repository: /Users/Jasper/Downloads/armsdk/Kha/../.git/modules/Kha) from /Users/Jasper/Downloads/armsdk/Kha
Creating Kha project.
Exporting asset 1 of 1 (ammo.wasm.js).
Exporting asset 1 of 1 (ammo.wasm.wasm).
Exporting asset 1 of 28 (Scene.arm).
Exporting asset 2 of 28 (env_World.jpg).
Exporting asset 3 of 28 (env_World_irradiance.arm).
Exporting asset 4 of 28 (env_World_radiance.jpg).
Exporting asset 5 of 28 (env_World_radiance_0.jpg).
Exporting asset 6 of 28 (env_World_radiance_1.jpg).
Exporting asset 7 of 28 (env_World_radiance_2.jpg).
Exporting asset 8 of 28 (env_World_radiance_3.jpg).
Exporting asset 9 of 28 (env_World_radiance_4.jpg).
Exporting asset 10 of 28 (env_World_radiance_5.jpg).
Exporting asset 11 of 28 (env_World_radiance_6.jpg).
Exporting asset 12 of 28 (env_World_radiance_7.jpg).
Exporting asset 13 of 28 (env_World_radiance_8.jpg).
Exporting asset 14 of 28 (env_World_radiance_9.jpg).
Exporting asset 15 of 28 (action_humanArmature.001_armorypose.arm).
Exporting asset 16 of 28 (action_humanArmature_armorypose.arm).
Exporting asset 17 of 28 (mesh_Cube.arm).
Exporting asset 18 of 28 (mesh_Cylinder.001.arm).
Exporting asset 19 of 28 (mesh_Cylinder.arm).
Exporting asset 20 of 28 (mesh_Plane.001.arm).
Exporting asset 21 of 28 (mesh_Plane.arm).
Exporting asset 22 of 28 (mesh_human.Low-PolyMesh.001.arm).
Exporting asset 23 of 28 (mesh_human.Low-PolyMesh.arm).
Exporting asset 24 of 28 (mesh_human.female1605Mesh.arm).
Exporting asset 25 of 28 (mesh_human.female_sportsuit01Mesh.arm).
Exporting asset 26 of 28 (mesh_human.ponytail01Mesh.arm).
Exporting asset 27 of 28 (mesh_human.shoes05Mesh.arm).
Exporting asset 28 of 28 (mesh_humanBodyMesh.arm).
Exporting asset 1 of 12 (Material_001_data.arm).
Exporting asset 2 of 12 (Material_002_data.arm).
Exporting asset 3 of 12 (Material_003_data.arm).
Exporting asset 4 of 12 (Material_data.arm).
Exporting asset 5 of 12 (World_World_data.arm).
Exporting asset 6 of 12 (armdefault_data.arm).
Exporting asset 7 of 12 (human_Low_Poly_data.arm).
Exporting asset 8 of 12 (human_body_data.arm).
Exporting asset 9 of 12 (human_female_sportsuit01_data.arm).
Exporting asset 10 of 12 (human_ponytail01_data.arm).
Exporting asset 11 of 12 (human_shoes05_data.arm).
Exporting asset 12 of 12 (shader_datas.arm).
Exporting asset 1 of 1 (female_sportsuit01_diffuse.png).
Exporting asset 1 of 1 (female_sportsuit01_normal.png).
Exporting asset 1 of 1 (shoes05_diffuse.png).
Exporting asset 1 of 1 (brown_eye.png).
Exporting asset 1 of 1 (ponytail01_diffuse.png).
Exporting asset 1 of 1 (young_lightskinned_female_diffuse2.png).
Exporting asset 1 of 1 (brdf.png).
Exporting asset 1 of 1 (noise256.png).
Exporting asset 1 of 1 (smaa_area.png).
Exporting asset 1 of 1 (smaa_search.png).
Exporting asset 1 of 1 (font_default.ttf).
Compiling shader 1 of 42 (Material_001_mesh.frag.glsl).
Compiling shader 2 of 42 (Material_002_mesh.frag.glsl).
Compiling shader 3 of 42 (Material_002_mesh.vert.glsl).
Compiling shader 4 of 42 (Material_003_mesh.frag.glsl).
Compiling shader 5 of 42 (Material_mesh.frag.glsl).
Compiling shader 6 of 42 (World_World.frag.glsl).
Compiling shader 7 of 42 (World_World.vert.glsl).
Compiling shader 8 of 42 (armdefault_mesh.frag.glsl).
Compiling shader 9 of 42 (armdefault_mesh.vert.glsl).
Compiling shader 10 of 42 (armdefault_shadowmap.frag.glsl).
Compiling shader 11 of 42 (armdefault_shadowmap.vert.glsl).
Compiling shader 12 of 42 (blur_edge_pass.frag.glsl).
Compiling shader 13 of 42 (compositor_pass.frag.glsl).
Compiling shader 14 of 42 (compositor_pass.vert.glsl).
Compiling shader 15 of 42 (deferred_light.frag.glsl).
Compiling shader 16 of 42 (human_Low_Poly_mesh.frag.glsl).
Compiling shader 17 of 42 (human_Low_Poly_shadowmap.frag.glsl).
Compiling shader 18 of 42 (human_Low_Poly_shadowmap.vert.glsl).
Compiling shader 19 of 42 (human_Low_Poly_translucent.frag.glsl).
Compiling shader 20 of 42 (human_Low_Poly_translucent.vert.glsl).
Compiling shader 21 of 42 (human_body_mesh.frag.glsl).
Compiling shader 22 of 42 (human_female_sportsuit01_mesh.frag.glsl).
Compiling shader 23 of 42 (human_female_sportsuit01_mesh.vert.glsl).
Compiling shader 24 of 42 (human_female_sportsuit01_translucent.frag.glsl).
Compiling shader 25 of 42 (human_female_sportsuit01_translucent.vert.glsl).
Compiling shader 26 of 42 (human_ponytail01_mesh.frag.glsl).
Compiling shader 27 of 42 (human_ponytail01_translucent.frag.glsl).
Compiling shader 28 of 42 (human_ponytail01_translucent.vert.glsl).
Compiling shader 29 of 42 (human_shoes05_mesh.frag.glsl).
Compiling shader 30 of 42 (human_shoes05_translucent.frag.glsl).
Compiling shader 31 of 42 (human_shoes05_translucent.vert.glsl).
Compiling shader 32 of 42 (pass.vert.glsl).
Compiling shader 33 of 42 (pass_copy.frag.glsl).
Compiling shader 34 of 42 (pass_viewray.vert.glsl).
Compiling shader 35 of 42 (smaa_blend_weight.frag.glsl).
Compiling shader 36 of 42 (smaa_blend_weight.vert.glsl).
Compiling shader 37 of 42 (smaa_edge_detect.frag.glsl).
Compiling shader 38 of 42 (smaa_edge_detect.vert.glsl).
Compiling shader 39 of 42 (smaa_neighborhood_blend.frag.glsl).
Compiling shader 40 of 42 (smaa_neighborhood_blend.vert.glsl).
Compiling shader 41 of 42 (ssao_pass.frag.glsl).
Compiling shader 42 of 42 (translucent_resolve.frag.glsl).
Compiling shader 1 of 3 (line.frag.glsl).
Compiling shader 2 of 3 (line.vert.glsl).
Compiling shader 3 of 3 (line_deferred.frag.glsl).
Compiling shader 1 of 8 (painter-colored.frag.glsl).
Compiling shader 2 of 8 (painter-colored.vert.glsl).
Compiling shader 3 of 8 (painter-image.frag.glsl).
Compiling shader 4 of 8 (painter-image.vert.glsl).
Compiling shader 5 of 8 (painter-text.frag.glsl).
Compiling shader 6 of 8 (painter-text.vert.glsl).
Compiling shader 7 of 8 (painter-video.frag.glsl).
Compiling shader 8 of 8 (painter-video.vert.glsl).
Done.
Finished in 3.906s
WARNING: 3 warnings occurred during compilation
Running: /Users/Jasper/Downloads/armsdk/Krom/Krom.app/Contents/MacOS/Krom /Users/Jasper/Desktop/Video/Blender/Projekte/Game/build_game/debug/krom /Users/Jasper/Desktop/Video/Blender/Projekte/Game/build_game/debug/krom-resources
Could not load krom.js, aborting.```