Light probes bug?


So I just tried the Armory3D light probe (Reflection Cubemap) from the following example

Here is the setup in Blender:

The issue:

For some reason, the blue sphere on the left reflects the left side of the middle sphere, even when clipping is set only to the middle sphere. Is that supposed to happen? Or is it a bug?


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Are only these two items changed?

When I set these two items the same as you and run it, it looks like this. I am using Linux and GPU is Intel.

Maybe the light probe is a feature under development.

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Thank you for testing.

Yes, I changed only those two settings. You getting a different result is very interesting…My GPU is also Intel internal (HD 4500), and I ran it on WIndows.