Linux Krom doesn't compile in SDK 2010

Hello there,
I just wanted to test SDK 2010 but I can’t compile with linux Krom.
I have an error in the terminal:
“”"
X Error of failed request: BadRROutput (invalid Output parameter )
Major opcode of failed request: 140 (RANDR)
Minor opcode of failed request: 9 (RRgetOutputInfo)
Serial number of failed request: 13
Current serial number in output stream: 13
“”"
Tested on Linux Mint 19.1 with default blender scene, with freshly downloaded SDK 2010
The HTML5 seems to fine though.

Does anyone running Linux face the same problem ?

It has been reported here, https://github.com/armory3d/armory/issues/1909
It seems Lubos pushed a commit to update krom.js https://github.com/armory3d/armory_tools/commit/c76b8e3ec69811a17fa74e08d2cd6e88dc20989b, so
can you try the latest SDK version to confirm that the issue is still there?

Hi M_Ent8h, thank’s a lot for the help.
I followed the solution posted on github and selected a main monitor.
It works fine now.

But unfortunately I don’t know how to make the main monitor back to “none”. It’s the first time I’m hearing about “xrandr”, I’m not used to it yet.
I’m not able to test if the krom.js update fixes it unfortunately…

I’ll try to figure it out.

Ok, good to hear!

But unfortunately I don’t know how to make the main monitor back to “none”. It’s the first time I’m hearing about “xrandr”, I’m not used to it yet.

I would suggest checking out the wiki or the manual for that tool xrandr - ArchWiki https://www.x.org/releases/X11R7.5/doc/man/man1/xrandr.1.html, maybe the answer is there.

Yes, i face the same problem running Fedora. I think that it is a Xorg issue that the last version of Krom exposed. I need to search more about this before i open an issue.

OK,
I managed to reset “randr” with no main monitor, and then I tested the latest krom.js,
but no… it didn’t fix it, I still have the same error message in the terminal.

So for now I will stick to the “main monitor” solution, which is perfectly fine to me.
Thanks everyone for your help :slight_smile:

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